Mobile media company BuzzCity launched its new Android SDK this Tuesday following success of its recent release for BlackBerry. The new SDK will allow developers to embed advertisements in their apps or games to provide extra revenue. This may not sound too exciting at first, but with the current Android market billing system only available in a limited number of countries, the BuzzCity SDK will allow developers to achieve global distribution and gain revenue from beyond these countries. It could also mean that there is an increase in the amount of free apps available, with revenue driven by advertising alone.
BuzzCity launches in-app advertising capability for Android developers
Additional revenue stream created for game and application developers
London, 19 October 2010: Global mobile media company BuzzCity today launches its software development kit (SDK) for Android following the recent success of its SDK for BlackBerry.
The move will enable Android developers to embed advertising within their applications and games, providing a valuable additional revenue stream.
Dr. KF Lai, CEO of BuzzCity said: “Android is well positioned to power a large number and variety of connected devices in the near future. It is the only non-proprietary operating system that allows both developers and handset manufacturers to rapidly develop the user interface for new applications – and we believe that this gives it a greater chance of wider commercial adoption.”
Currently, billing for Android applications is limited to certain countries. The new BuzzCity SDK means that Android developers can achieve global distribution of their games and applications, but still earn revenue beyond these countries.
KF adds: “Let’s not forget that free apps drive downloads regardless of billing.”
A key cornerstone of BuzzCity’s business model is to generate revenue by auctioning off mobile inventory to advertisers. BuzzCity supports inventory generation by creating its own proprietary mobile media.
“At BuzzCity we recognise that applications are inventory, and so have developed this SDK to facilitate in-game and in-app advertising – ultimately to attract more ‘eyeballs’ across another platform.” KF concludes.
Revenue is earned on a ‘per click’ basis by gaining access to BuzzCity’s global mobile advertising network, which currently serves 4.5 billion adverts per month.
Additionally, developers working with BuzzCity will be able to make available their applications to a wider audience through BuzzCity’s range of mobile media properties, including mobile games portal, Djuzz, which delivers free and freemium games & applications for various platforms including Android.
Data from BuzzCity’s global advertising network shows that of the top handsets used by consumers (Nokia, Samsung and Sony Ericsson) the latter two manufacturers have at least 11 Android-based handsets.
BuzzCity is a mobile media company offering brand owners and agencies access to a global advertising network on the mobile internet. The network is made up of publishers from across the world and BuzzCity’s own mobile media properties. As a leading international player, BuzzCity has developed in-depth knowledge of the mobile consumer and provides marketers with clear opportunities to reach this audience via its advertising and publisher programmes.
Additional information can be found at www.buzzcity.com.