December 19, 2014

Mono for Android Open for Developer Testing

Attention developers! MonoDroid is now open for you to work with!  ReadWriteWeb announced to us that the new version is free of the little bugs that the previous version had.  For those not in the know, MonoDroid is a development stack for using C# and core .NET APIs to develop Android-based applications.

Mono for Android also offers the following:

  • The same OpenTK library popular among .NET developers on Windows, Linux, iPhone, allowing you to share the same OpenGL logic across platforms.
  • Support for the full JIT (unlike iOS)
  • Templates for C# (but other .NET compilers should work, if they reference MonoDroid’s libraries).
  • Last, but certainly not least, MonoDroid is now supported on Mac OS X.

Developers can get started with testing Mono for Android here.

The project head, Miguiel de Icaza said that the new version is more suited for mobile phones, and should be more user-friendly for all those who wish to utilize it.

Any dev’s currently using mono?  Let us know your thoughts on the new version.



  • Alatar

    Nice, so now in addition to Gnome, Android can also be polluted with dirty mono and Microsoft patents. Thanks a lot!

  • Mac

    I was really excited about this project, as I believe .NET and C# are far superior to Java (and I’ve used Java since the original alpha-release days, I’m not just some Microsoft junkie who doesn’t actually have experience with both).

    Unfortunately their pricing scheme means nobody but major app developers (with maybe the Doc2Go level of pricing) are likely to actually use their Mono port.

    Sad, it’s a great idea.

    As for Alatar’s comment — it’s just a library. Don’t get your panties in a wad. Microsoft has nothing to do with it.