Spacetime Studios: Pocket Legends on Android Generates 30%-50% More Revenue than iOS Version

We bet you’ve probably heard that there is no money to be made in Android.  As a potential developer, hearing this might make you think twice about writing for a platform that is supposed to hold so much promise.  The only guys making money are Rovio, right?  Wrong.  Spacetime Studios and its popular 3D MMO, Pocket Legends is doing quite alright, thanks to their Android app.  In fact, the robot-powered version is making considerably more cheddar than the iOS counterpart.

Spacetime says that, with roughly 9,000 daily downloads, the level of activity on Android is nearly double what the Apple flavor sees. Not only are we Android folks downloading the game, but we’re engaging in it and using it at a rate of three time the Apple version. How does this add up to dollars for the developer? In-app purchases, silly. Considering that Android does not yet offer a seamless purchasing experience within applications (Apple does), it’s pulling in 30 to 50 percent more revenue than iOS.

“We’ve just been blown away,” says Spacetime CEO Gary Gattis. “Android has become our primary interest.”

Glad to hear it, Gary!

[app]sts.pl[/app]

About author

Scott Webster
Scott Webster 6607 posts

Scott has been running AndroidGuys since 2007 and loves nothing more than reading up on the latest smartphone rumors. His other mobile efforts can be found on Android Update (CNET) where he covers Google's mobile platform.

You might also like

News and Rumors

Amazon guarantees $1.50 CPM banner ads in Amazon Mobile Ad Network for March, April

Amazon’s latest promotion hopes to ensnare new apps and games Listen up Android developers! Amazon just announced a really great revenue opportunity for those who have yet to take advantage

News and Rumors

Localicious Proving That Some devs Experiencing Less Friction With Android

There is interesting news this morning concerning the new app that WhitePages has released, called Localicious. The app in itself is not ground shattering for sure, but what is interesting is that the company is launching on Android first, with no release date for an iOS launch. A first for the company as a whole, as they have done what most companies out there have been doing. Launch on iOS, then port over to Android. Not this time! Read on for their reasons.

News and Rumors

AndroidGals: Pandora is Music to More Than Just My Ears

As many of you already know, there are tons of music applications for Android.  For me though, Pandora is the stole my heart early on. For those of you who

3 Comments

  1. Bearson
    March 08, 20:48 Reply

    Bravo! I downloaded this game about a week ago and saw that the quality this company put into there programming was excellent. Just as well as the content and interface. I believe that quality content and programming will never see a loss even with the issues surrounding the android market. There is “BIG” potential in tapping into the android platform and it’s users. Not just in revenue but in community, and knowledge also. Kudos to this company for getting it right.

  2. Andy
    March 08, 20:53 Reply

    The last sentence doesn’t really make sense. Are they using in app purchases on both platforms? I think a little more explanation of why the developer thinks this is happening would make this a much better article.

  3. Nobuyuki Sakamoto
    March 08, 21:20 Reply

    Considering that there are so few high quality games on Android and a huge number of high quality choices on iOS, it’s no wonder the high quality games, such as this one, on Android are being picked.

    Congratulations to the developers.

Leave a Reply