December 22, 2014

Doom Creator Not Planning on Android Anytime Soon

ID software Co-Founder John Carmack says his company will continue to focus on iOS games because they see the Android platform as “not as profitable”. Texas base ID software, the original creators of the “Wolfenstein” and “Doom” games, recently developed “Rage” for iOS last fall.

Margaret Rock of Mobiledia recently had an opportunity to interview John where he had a few things to say about Android.

“Every six months, I’d take a look at the scope of the Android and decide if it was time to start really looking into it, You’re just not making money in the Android space as you are in the iOS space.”

Carmack told Margaret that in a recent informal poll among attendees of a company conference that the it was a 50/50 split among what type of devices people used but that very few of the android users would be willing to pay a $20 price tag for a game made by ID. Carmack has also admitted to hiring an Android platform game developer, but notes that he will probably have said developer working on iOS. Even with Android making the brisk climb to the top of the US sales market, it seems some large game developers are still reluctant to take the leap of faith.

My thought is this, why limit yourself as a company to one mobile platform? Branch out and capture all the markets you can. In the long run, all this has the potential to do is put more money in your pocket. It’s true that Android may be a hard sell for many upper end developers, due to the largely varying device types and internal specs. However, this is specifically why Google has gone through the development of Nexus devices, giving developers a baseline set of specs to develop for. If developers would move forward instead of looking back at old devices not only would this ease their development, but also help move even more handsets forward.

Chime in, leave a comment and let us know where you stand on the issue.

Source Mobiledia

 



  • http://www.thegamecartel.com/ The Geek

    Its their loss. Android is now the #1 Smartphone OS in the world. Android will get there in tablets in about a year or two. Perhaps ID Software isn’t in it for the money? (not a bad thing IMHO)

  • Counsel Dew

    guess I don’t buy his ganes on the pc and ios until he changes his opinion then. Perhaps obly 1, but my walket speaks.

  • http://profiles.google.com/trevormarina.hayes Trevor & Marina Hayes

    Like it matters

    I have Doom 1 Doom 2, Wolfenstein, Quake 1,2 and 3, Final Doom, Doom 64, and prolly a couple others of their games already up and running on my Android.

    Altogether I probably paid $20 for that which included emulators with access to ALL N64, SNES, PS1 and Game Boy Advance games.

  • http://twitter.com/mnguyea David Nguyen

    I’m sure next year all of the sudden they will be ready to jump. Maybe they should look at Angry birds where it is ‘profitable’ in both markets. Its their loss if they want to stick with ‘iOS.’ Even Gameloft is doing that we aren’t putting our games in the Market. While they have nice titles, support sucks and no updates. No thank you and whatever.

  • Flip98126

    His shortsighted loss. Whatever.

  • wingzero0

    Hmmm…ID software…Non-factor. Where you decide to stick with iOS others will step in. Maybe I’ll email the developers behind Spectral Souls and ask if it was a mistake coming to Android. As far as people not paying 20 dollars for a game, how would you possibly know unless you put the product out there? If you simply don’t have the talent or fortitude to put in the work required to bring your games to Android then keep them on iOS. Laziness has been the death of many companies sheathed it be making hardware or software. Maybe we’ll ask Samsung and other companies what kind of sales margins they would have if not providing parts to companies such as…dare I say it…Apple. instead of putting forth petty excuses, just simply say you have no desire to develop for Android and be done with the whole argument. You have nothing to prove right…

  • http://twitter.com/jokeyrhyme Ron

    For intensely graphical applications, I think it’s just easier to target iOS. Android will take over the world because it is so flexible and manufacturers can build multiple solutions instead of the “one size fits all” approach that Apple has.

    Unfortunately, while it’s a boon for manufacturers and users, it does make it a pain for applications that need lower-than-usual system access to perform as optimally as possible. For productivity and basic casual entertainment I firmly believe there is no excuse not to release an Android version. But I think Carmack is wise waiting for Android to become more appropriate for the software he develops, because I have to agree that right now it isn’t strictly ready.

    Android could do with a performance rating system similar to the one Microsoft introduced in Windows Vista. Applications would be able to specify their ratings requirements, and the Market would filter out anything that was inappropriate for the device. It wouldn’t be a total solution, but at least developers would not be getting poor ratings for applications that perform poorly on old devices.

  • Anonymous

    Where’s SonyEriccsson, Samsung, Qualcomm and nvidia and all the other OEM’s? They are pushing for games and they should have a word or 2 with him.

  • Anonymous

    Where’s SonyEriccsson, Samsung, Qualcomm and nvidia and all the other OEM’s? They are pushing for games and they should have a word or 2 with him.

  • Anonymous

    I’m not dissing ID because I used to enjoy many hours playing some of their early games. Fast forward to today and I don’t view them as a marquee game company. There are plenty of 3D Engines includes those from Epic and Unity3D. I’d like to see sales numbers for Rage, but IMO it was less than spectacular on iOS.

    I believe ID is shortsided. I’d spend enough development dollars on creating a game for a target set of hardware such as Nvidia Tegra 2 and reap the rewards before other major companies flood the market. All it takes is one to trailblaze the games market on Android.

  • http://www.Nave360.com Sebastian Gorgon

    All these people care about is money, Well they are DAMN wrong, Even if the app was paid but with ad-supported versions it would still make a hell lot of money, Look at Rovio for example.

    Its not about money… its about getting your content out to your fans, How ****** dare they think that iOS is all they need to focus on, for this reason iOS may attract developers but they’re heading
    in the wrong direction, Because if there are more people out there using android and these so called “developers” are blind!

    • Tom

      lol

  • bloanasir

    While I’m obviously a bigger fan of Android than iOS, I can see the hesitation because Android hasn’t proven itself to be as big of a gaming platform YET. I’m sure it’s easier to dev for iOS since there’s just one device with a hell of a user base, and therefore less work to do, but I’m sure Android will prove itself this year with all these newfangled dual-core phones coming out.

    Honestly, while id was a hell of a company in the ’90s, they’re now overshadowed by other game companies, including many that ARE willing to dev on the Android OS (i.e. Epic).

  • bloanasir

    While I’m obviously a bigger fan of Android than iOS, I can see the hesitation because Android hasn’t proven itself to be as big of a gaming platform YET. I’m sure it’s easier to dev for iOS since there’s just one device with a hell of a user base, and therefore less work to do, but I’m sure Android will prove itself this year with all these newfangled dual-core phones coming out.

    Honestly, while id was a hell of a company in the ’90s, they’re now overshadowed by other game companies, including many that ARE willing to dev on the Android OS (i.e. Epic).

  • http://twitter.com/steeley Darren Steele

    Carmack is doing the correct thing. The Android market is too fragmented and the typical android user does not purchase as many apps as the typical iOS user. When you throw in the Android marketplace rampant piracy developing for Android becomes even less appealing. We as a company have moved our efforts from Android and onto the iOS platform.

    http://www.foofactory.co.uk

    • wingzero0

      Glad you agree with Carmack. Checked your link by the way. And frankly, you can keep that crappy game. PLEASE KEEP IT ON iOS. All these application stores are flooded with similiar garbage. Fragmentation is hardly going to be an issue if you really wanted to put out a good product. Set a base requirement, outline it in your product discription, and be done with it.

    • http://profiles.google.com/trevormarina.hayes Trevor & Marina Hayes

      Really

      Several developers on Android have made millions off the games they developed EVEN PAID VERSIONS with no ads

      Just tells me you are not business savvy enough to compete.

      Developers see the fact that Android users pay less for apps as a bad thing BUT look at it from your customer’s eyes:

      1. The apps are cheaper because there is greater competition on Android because the app store is not a walled garden like with Apple

      2. Android spend less for the same apps compared to IOS users. Classic case is Turn by turn GPS (Apple dish out $10 while Android it is free from Google)

      3. Android allows for Emulators. Which is you count the games playable with an emulator alone then Android has MORE games than IOS. I can play Final Fantasy 7 on my cell phone at full speed which takes the cake over 90% of the mobile games being developed today. The standards of game play on a console game are MUCH better than these disposable thrills you guys currently make.

      Face reality.

  • DThor

    ID is last decades story. Who cares? They still (slowly) release tedious mechanical shooters with no story. Their place in gaming history is assured, but does the media need to keep giving them press space? Hardly someone I would take business advice from!

  • http://www.facebook.com/myearian Matt Yearian

    Yeah, not really caring so much. Can’t remember the last ID Software game I even cared about. Their game engines aren’t even being used that much anymore.

  • Jvd12301991

    As much as I love john carmack and all things Id I would have to disagree with him here because I would buy any doom quake or wolfejstein game to be released on android/honeycomb