July 29, 2014

OpenFeint Adds GameFeed to SDK as Engagement Continues to Surge

OpenFeint announced yesterday that they have added their GameFeed feature into the SDK for all developers to begin integrating if they so choose.  What’s GameFeed again?  That’s the part of your Android games where you are able to keep an eye on what your friends are up to, regardless of Android or iOS.  It’s that little announcement that says your high score has been surpassed or that notification that your buddy just achieved seven straight kills.

Why would a game dev want to include the GameFeed option in their title?  OpenFeint has found that sessions-per-user have increased by an average of 25% with some reaching upwards of 60 percent growth.  Developers can immediately download the OpenFeint SDK with GameFeed features and begin building a more social, interactive game.

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OpenFeint Adds GameFeed to iOS and Android SDK as Sessions Per User Increase by 25% in 24 Beta Games
Big Blue Bubble, Get Set Games, PikPok, and Sibblingz announce integration of social gaming newsfeed
 
Burlingame, Calif. – September 01, 2011 – OpenFeint, the world’s largest mobile social gaming network with 115 million players, today announced the addition of GameFeed, a new free-to-play gaming feature, to its software development kit. Available immediately for both iOS and Android developers, GameFeed is a social gaming newsfeed that improves player engagement by elevating social activity from the OpenFeint network in games.

By adding the GameFeed plugin to their existing OpenFeint integrations, 24 beta participants increased sessions-per-user by an average of 25 percent. Some developers are experiencing growth as high as 60 percent. GameFeed improves this by engaging players with social information like updated player profiles and giving developers stronger player communication tools.

“OpenFeint is committed to delivering a next generation social network with features that will help free-to-play games improve lifetime value,” said Jason Citron, founder and CEO of OpenFeint. “Sessions per user is a key engagement component of lifetime value and GameFeed significantly increases engagement at no additional cost to developers.”

OpenFeint also announced that game developers Big Blue Bubble (makers of Burn the Rope), Get Set Games (makers of Mega Jump), PikPok (makers of the Flick Kick™ series) and Sibblingz (publishers of Island Tycoon) will integrate GameFeed.

“With over 16 million downloads of Mega Jump we’ve got tons of players who love to play games with each other. We’re excited to see GameFeed help build a more connected community of players,” says Derek van Vliet co-founder of Get Set Games.

GameFeed is part of the OpenFeint SDK and can be added with as few as four new lines of code. To learn more about GameFeed and how it improves game engagement, developers should visit http://openfeint.com/developers.

OpenFeint-enabled games that have added GameFeed include:

  • ColorBox- Twins Candy
  • ColorBox- Rip Off
  • Crazy Bit- Zoombie Digger
  • DES Games- Blaze Runner
  • DjinnWorks- Stickman Cliff Diving
  • Fishing Cactus- Woof the Dog
  • Gamerizon- Chop Chop Ninja
  • Imaginary Feet- Cooties
  • Inert Soap- Fingerzilla
  • Invictus- Games Ltd.- Fly Control
  • Ankur Nagpal- Super Scratchers
  • Motalen- Infernus Verse 1 (Android & iOS)
  • Motalen- Infernus Verse 2 (Android & iOS)
  • Origin8- Sentinel 3: Homeworld
  • Pirate Monkey Studios- Speedy Biker Xtreme
  • PixelCUBE Studios- The Impossible Test
  • PixOwl- Doodle Grub
  • SHADE, Inc.- Destroy Gunners F (Android & iOS)
  • SHADE, Inc.- Destroy Gunners SP (Android & iOS)
  • Sibblingz- Island Tycoon