32-bit devices due in first half 2014, 64-bit devices arrive later in year
Because octa-core is apparently already a thing of the past, NVIDIA has just taken the wraps off its latest processor, the Tegra K1. And, rather than making the linear jump from Tegra 4 to Tegra 5, this one bridges the gap of desktop graphics cards almost as much as it does mobile CPU’s.
Powered by a ridiculous “192 cores”, the Tegra K1 is based off of the Kepler architecture and is termed a “super chip”. Ultimately, this lessens the burden for game developers who don’t have to worry about completely rewriting titles or dumbing them down for mobile. What’s more, it also eliminates the gap of time from bringing top games from desktop and consoles to smartphones or tablets. Speaking of which, Unreal Engine 4 is already lined up for Tegra K1.
We brought the heart of GeForce and the soul of Tesla to the Tegra family.
The new chip delivers considerably more realistic physics simulations, multiple rendered targets, more lifelike images, and an exponentially better experience. Gone are polygons and triangles and in its place are pores, hairs, and true-to-life flesh.
Tegra K1 is also the first mobile processor to deliver the same graphics features as the next generation of consoles (Xbox One, PlayStation 4) and faster performance than current generation consoles (Xbox 360, PlayStation 3), all in the palm of your hand.
The Tegra K1 will be offered in two versions: 32-bit and 64-bit. The 32-bit version (up to 2.3GHz) is expected in devices in the first half of 2014, while the 64-bit version (up to 2.5Ghz) is expected in devices in the second half of the year.
To learn more about the Tegra K1 chip, head to NVIDIA’s page.