Tag "android coding"
Learn yet another approach to handling rotation events in your Android application, in the conclusion of our three-part rotation series, in today’s episode of Building ‘Droids!
Learn another approach to handling rotation events in your Android application, in part two of our three-part rotation series in today’s episode of Building ‘Droids!
Learn how opening the T-Mobile G1’s sliding keyboard affects your Android application, in today’s episode of Building ‘Droids!
Does your Android application have more preferences than really fit in a simple list? Learn how to add structure, in the form of categories and screens, in today’s episode of Building ‘Droids!
Android is less about open source or open communities or open markets or open systems, than it is about open opportunity. We need Android to succeed to ensure that open source, open markets, et. al. are a viable, not-too-crazy choice for people in the marketplace. This does not mean that “iPhone must die” or anything of the sort…
Android now has a preferences framework, which will build a preferences UI for you based on a description of the desired preferences. Learn the basics in today’s episode of Building ‘Droids!
Device users don’t buy “openness” â€“ they buy benefits that they personally realize. And to that extent, Android will succeed or fail based on our efforts as developers. If openness is Android’s strength, it is up to us to make that meaningful to ordinary people.
In the previous Building ‘Droids post, we went through an exercise of figuring out what was going wrong with a RelativeLayout used as rows in a ListView. This exercise used
Yesterday, a post came over the transom on the [android-developers] Google Group, citing a problem in getting a RelativeLayout to work properly as a row in a ListView. Since I
This is the first in a series of blog posts to help those of you with M5 applications make the jump to the 0.9 SDK. Also, if you see a
Inevitably, you’ll get the question “hey, can we change this font?” when doing application development. The answer depends on what fonts come with the platform, whether you can add other
Let’s face it: phones are small. Even if you have a phone with excellent screen resolution, the physical screen size is still rarely over 3″x5″, since most people want phones