We all know the Android Market’s bad rap: developers make money on paid apps. Rovio said so. Larva Labs said so. Even Google said so recently, saying that the number of paid app purchases are not increasing as they should with the increases in use of Android in general. So it must be true, right? Developers trying to make a buck on Android should just monetize with ads?
Well, maybe not. Certainly, it’s worth pointing out that there are counter-examples to the conventional wisdom, examples of developers whose paid apps have generated a decent chunk of revenue. This series of posts will look at a few examples, including one developer who brought in more than $150,000 in revenue in less than a month from a single app.
AndroidZOOM has put together an interesting pdf, which is chockfull of 2010 Android Market statistics and challenges for 2011. The report showcases the vast growth that the Market has seen over the past year including number of apps, submitted, ratio of paid and free apps, and most downloaded apps.
We know you’ve seen the new Android Market. What we don’t know is what you think of it. That’s why we created a poll!
At the Inside Social Apps conference this week, Eric Chu, Android Platform Manager, said that the number of paid app purchases are not increasing as they should with the increases in use of Android in general, and that’s something Google wants to fix for developers. Improvements planned for this year include:
Android developers logging into the market publishing console will find another new option waiting for them. It appears Google has started adjusting the back-end in preparation for releasing the Android Market onto Google TV. A new filter was recently spied, giving devs the ability to target (or not) devices with a touch screen.
We’ve known for some time that Google doesn’t hesitate to remove apps from the Market that violate the distribution terms that developers agree to. Tonight, we’ve learned of another instance: the developer of EliteBomb and EliteBomb Plus, who openly describes the app as “the first SMS spammer to offer the ability to send unlimited text messages,” reports that Google has removed his apps from the Market and suspended his developer account.
The Android Market continues to swell at an enormous rate, adding new apps and games faster than most expected. Officially, Google puts the number of available titles at 100,000 but we know it’s higher. How high exactly? Androlib.com has pegged the figure at 200,000 apps.
AT&T becomes the 2nd carrier to offer Android Market Carrier Billing for paid apps. AT&T Android users should be getting an update soon that includes this feature, as well as the new Android Market.
The long, grueling wait for a fully functional web-based Android Market may be just about over. We’ve been asking for one since the Market launched back in 2008, but it wasn’t until Vic Gundotra got on stage at 2010′s Google I/O that we saw what was in store for us. Given all the recent changes, it looks as if the new desktop client is upon us.
It seems that users aren’t the only folks having issues with the newly updated Android Market. We reported earlier about one of our readers who ran into problems with his previously downloaded apps where plenty of others have seen similar issues. Shortly after we published …
For most folks, the new Android Market app received over the last few days is one heck of an awesome new experience. For others, however, they are finding the distribution portal has been less than desirable.
ne of the biggest complaints around the Android Market has long been the tiny amount of space given to developers to describe the app. For companies who roll out multiple updates in a short window, they previously had to resort to using some of that precious space to note changes in the app/game. That went away with the new “recent changes” feature, and developers had those characters freed up for descriptions. Apparently, Google thinks developers need more space yet. Way more space.
Since last Friday’s announcement of an overhauled Android Market, we’ve heard (and seen) plenty of complaints about the new return policy. Many of you feel 15 minutes is simply not long enough to download an app/game and decide whether or not it’s worth keeping. So, what is the ideal return window for the Android Market? If not 15 minutes, then what? VOTE IN OUR POLL.
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- Common Android Questions
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