Kurosuke Adventure

When I first checked out Kurosuke Adventure on Google Play, I had very high hopes for this game. In some ways, the app was able to meet my expectations. In other ways, it did not. In this review, I will highlight the positives of this game while recognizing the areas in which it needs work.

Kurosuke Adventure Overview

This is a game by Korean app publisher APPZIL. Their Google Play page describes Kurosuke Adventure as follows.

Check out an exciting running game, Kurosuke Adventure!
Welcome to the Kurosuke Adventure world.
We will explore amazing ‘Reverse’ helping our hero searching for the treasure.

  • The game in entirely new ways.
    It’s not just running
  • Simple handling
    Enjoy the thrill of the game using one -touch!
  • Turn the frustration into hope!
    Experience awesome experiences going back and forth between hell and fevertime
  • More than 10 types of characters full of charm.
    Make your own hero with characters full of strong sense of individuality
  • More than 20 types of pets having lots stories to tell
    The pets, cute and full of stories, support our hero.
  • More than 40 types of cards having magical ability
    Raise your ability using the card drawn the pictures of cute and charming dusts.
  • More than 40 types of achievements
    Pump up your achievement score by challenging yourself to various achievement connecting to

Can you find the ultimate treasure with the hero?
Then, shall we kick off our journey for the treasure?

The game itself has a cutesy Anime feel about it.  This is one of my favorite features. I love the look and feel of this game. Where I take issue is just about everywhere else.

The first thing that you’ll notice when you start the game is that the tutorial is very confusing. The English translations are not up to par and the tutorial progresses faster than you can read. Worst of all, the objective is not clear at all. I should have suspected something when I read the game description.

Once the tutorial is over you start running. Whenever you touch the screen, gravity will be reversed. There are various items for you to grab, candies, stars, coins, power-ups, and letters. As far as I can tell, the candies are for points, the coins are to purchase upgrades and companions, and the stars are for greater points. When the letters you collect or eat, spell out the words FEVERTIME, you go to a bonus level where you collect a bunch of points for some reason or another.

If you fall out of the world, then you go to Hell and have to avoid the Grim Reaper while finding the portal back to your world. The upside here is that you actually re-enter the world at an earlier point. So, if you were to miss a powerup then you could travel back in time to get it. This is one of the more interesting game mechanics, but it can be more confusing than usefull at times.

To me, the coins should be your priority because they allow you to purchase upgrades, characters and companions. Unfortunately, all these things are expensive and take a while to get.

In order to run through the level, you need to eat power-ups that give you energy, otherwise you will not finish the level. I never finished it even once. The level does change up a bit every now and then, but it feels like your running through the same level over and over again.

By the way, this video explains more than the actual game does in regards to the story.

Kurosuke Adventure Setup

Luckily the setup is easy. Just purchase the app on Google Play and install on your phone. The tutorial will kick in and the confusion will start.

Who will enjoy Kurosuke Adventure

If you enjoy doing the same mindless repetitions over and over, then you will love this game. If you love animes, mangas, and/or manhuas, then you will like it at least on some level. If you’re not into either, then you will not enjoy this game on any level.

What we liked

  • Visual style of the game
  • Game soundtrack
  • Concept

What could be better

  • English translations
  • Game mechanics
  • Better tutorial


I think this game has a lot of potential and if the developer hires a better translator, improves the tutorial, and improves the gameplay, I think this could be a really great game. But at this point Kurosuke Adventure feels more like a beta than a finished product that you charge $1.99 for.

[pb-app-box pname=’com.gamezil.kurosukeadventure’ name=’Kurosuke Adventure’ theme=’discover’ lang=’en’]

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    • I’d be happy to take a look. Would you like me to do a full review on the site, or just email you some bullet points?

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