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Scripting Your Android Device

Tips & Tools Scripting Your Android Device

One of the issues that arose when Apple released the iPhone SDK earlier this year was the restriction on language interpreters:

No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and builtin interpreter(s)…An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise.

Presumably, these terms are in place for security reasons — Apple and AT&T may be worried that un-vetted code might corrupt phones, consume large amounts of bandwidth, etc.

To date, Android has no such restriction, and if it will indeed be released as open source, it may be difficult for it to ever have such a restriction. Moreover, the Dalvik VM can be used with Java scripting languages. Today, we’ll take a peek at one such scripting language, discuss what languages may or may not work, and review the ramifications of scripting on the device.

My all-time favorite Java scripting language is Beanshell. To some extent, Beanshell was Groovy before Groovy. It gives you Java-compatible syntax with implicit typing and no compilation required. And, it isn’t all that big of a JAR to include — 143KB for the core.

To use Beanshell with Android, download the bsh-core.jar file, put it in a /lib folder in your project, and adjust your Eclipse settings or Ant script to reference that JAR during compilation and packaging. Note: I haven’t tried any of the add-on JARs for Beanshell — more on this below.

For example, here is a snippet of an Ant script that shows compiling a project and incorporating the Beanshell JAR in the build:

[sourcecode language=”xml”]





















[/sourcecode]

From there, using Beanshell on Android is no different than using Beanshell in any other Java environment:

  1. Create an instance of the Beanshell Interpreter class
  2. Set any “globals” for the script’s use via Interpreter#set()
  3. Call Interpreter#eval() to run the script and, optionally, get the result of the last statement

For example, here is the XML layout for the world’s smallest Beanshell IDE:

[sourcecode language=”xml”]

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